Did we say this is going to be a massive multipayer game? Here is the proof: 32 online players and the frame rate remains stable, even running the server in the same host as the client. (Correction: The frame rate dropped about 10fps when I started Gimp to take the shot ;).
Release 0.3.5: The multiplayer system seems to work fine, as you can see in the picture.
Perihelion 0.3.4. You can chat, pick up resources and the collision detection is working!!!
Note that quite a few of these are fake screenshots. They are preliminary drafts drawn when the game didn't display a single pixel :)
First actual (non-fake) screenshot of the game. Shows the character (square in the center) exploring the lake shore. Nice eh?
One screenshot of how we want the game to look like
This menu appears when you have enought money to go to other asteroid
Menu for create a new player
Start screen of Perihelion
Graphics by courtesy of Sherry Wang