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statuspanel.h

00001 #ifndef _STATUSPANEL_
00002 
00003 #define _STATUSPANEL_
00004 
00005 
00006 
00007 #ifdef _MSC_VER // if the compiler is from Microsoft
00008 
00009   #pragma warning(disable:4786)
00010 
00011 #endif
00012 
00013 
00014 
00015 #include <SDL.h>
00016 
00017 #include <SDL_ttf.h>
00018 
00019 
00020 
00021 #include <deque>
00022 
00023 #include <utility> // for the pair class
00024 
00025 #include <string>
00026 
00027 
00028 
00029 using namespace std;
00030 
00031 
00032 
00033 #include "panel.h"
00034 #include "tile.h"
00035 #include "player.h"
00036 
00037 
00052 class StatusPanel : public Panel{
00053 
00054  public:
00055 
00062   static const string STATUS_BITMAP_FILE;
00063 
00064 
00065 
00066   static const unsigned int INFO_BOX_WIDTH;
00067 
00068   static const unsigned int INFO_BOX_HEIGHT;
00069 
00070 
00071 
00082   StatusPanel();
00083 
00084 
00085 
00112   StatusPanel(const unsigned int x, const unsigned int y,
00113 
00114               const unsigned int w, const unsigned int h);
00115 
00116 
00117 
00124   virtual ~StatusPanel();
00125 
00126 
00127 
00134   StatusPanel& operator=(StatusPanel const& other);
00135 
00136 
00137 
00152   bool draw(SDL_Surface* screen, Player * player);
00153 
00154 
00155 
00168   void addMessage(string const &message, const Uint32 color);
00169 
00170 
00171 
00184   void updateCurrentText(string const &text);
00185 
00186 
00187 
00188   virtual void setFont(TTF_Font* font);
00189 
00190 
00191   void setNeedToDraw(bool value);
00192 
00193  private:
00194 
00207   deque<pair<string, Uint32> > messages;
00208 
00209 
00210 
00219   string currentText;
00220 
00221 
00222 
00235   void drawInfoBox(SDL_Surface* screen);
00236 
00237 
00238 
00249   bool needToDraw;
00250 
00251   unsigned int lines;
00252 
00253   int resources[NUMRESOURCES];
00254 };
00255 
00256 
00257 
00258 #endif

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