00001 #ifndef __SPLAYER_H 00002 #define __SPLAYER_H 00003 00004 #include "playerbase.h" 00005 00006 enum Race {Human, NO_PLAYER, UN_INIT_PLAYER}; 00007 00012 class SPlayer : public PlayerBase 00013 { 00014 public: 00015 SPlayer(unsigned index, string nm, char race=0, char color=0, int x=0, int y=0); 00016 SPlayer(const SPlayer& p); 00017 SPlayer(); 00018 ~SPlayer(); 00019 00020 SPlayer& operator=(const SPlayer& p); 00021 }; 00022 00023 #endif