00001 #ifndef __SPLAYER_H
00002 #define __SPLAYER_H
00003
00004 #include "playerbase.h"
00005
00006 enum Race {Human, NO_PLAYER, UN_INIT_PLAYER};
00007
00012 class SPlayer : public PlayerBase
00013 {
00014 public:
00015 SPlayer(unsigned index, string nm, char race=0, char color=0, int x=0, int y=0);
00016 SPlayer(const SPlayer& p);
00017 SPlayer();
00018 ~SPlayer();
00019
00020 SPlayer& operator=(const SPlayer& p);
00021 };
00022
00023 #endif
1.2.15