alive (defined in PlayerBase) | PlayerBase | [protected] |
baseVelocity (defined in PlayerBase) | PlayerBase | [protected] |
color (defined in PlayerBase) | PlayerBase | [protected] |
dirx (defined in PlayerBase) | PlayerBase | [protected] |
diry (defined in PlayerBase) | PlayerBase | [protected] |
getBaseVelocity() const (defined in PlayerBase) | PlayerBase | [inline] |
getCardinalDirection() const (defined in PlayerBase) | PlayerBase | |
getColor() const (defined in PlayerBase) | PlayerBase | |
getDirX() const (defined in PlayerBase) | PlayerBase | |
getDirY() const (defined in PlayerBase) | PlayerBase | |
getIndex() const (defined in PlayerBase) | PlayerBase | |
getName() const (defined in PlayerBase) | PlayerBase | |
getPosX() const (defined in PlayerBase) | PlayerBase | |
getPosY() const (defined in PlayerBase) | PlayerBase | |
getProperties() const | PlayerBase | [virtual] |
getRace() const (defined in PlayerBase) | PlayerBase | |
getResource(Resource r) const (defined in PlayerBase) | PlayerBase | |
getTileX() const (defined in PlayerBase) | PlayerBase | |
getTileY() const (defined in PlayerBase) | PlayerBase | |
getVelocity() const (defined in PlayerBase) | PlayerBase | |
index (defined in PlayerBase) | PlayerBase | [protected] |
isAlive() const (defined in PlayerBase) | PlayerBase | |
isMoving() const (defined in PlayerBase) | PlayerBase | |
name (defined in PlayerBase) | PlayerBase | [protected] |
operator=(const PlayerBase &p) (defined in PlayerBase) | PlayerBase | |
PlayerBase(unsigned id, string nm, char race, char color, int x=0, int y=0) (defined in PlayerBase) | PlayerBase | |
PlayerBase(const PlayerBase &p) (defined in PlayerBase) | PlayerBase | |
PlayerBase() (defined in PlayerBase) | PlayerBase | |
posx (defined in PlayerBase) | PlayerBase | [protected] |
posy (defined in PlayerBase) | PlayerBase | [protected] |
print() const | PlayerBase | |
race (defined in PlayerBase) | PlayerBase | [protected] |
resources (defined in PlayerBase) | PlayerBase | [protected] |
setAlive(bool lives) (defined in PlayerBase) | PlayerBase | |
setCardinalDirection(unsigned direction) (defined in PlayerBase) | PlayerBase | |
setColor(char c) (defined in PlayerBase) | PlayerBase | |
setDirX(int x) (defined in PlayerBase) | PlayerBase | |
setDirY(int y) (defined in PlayerBase) | PlayerBase | |
setIndex(unsigned i) (defined in PlayerBase) | PlayerBase | |
setName(const string &n) (defined in PlayerBase) | PlayerBase | |
setPos(int x, int y) (defined in PlayerBase) | PlayerBase | [inline] |
setPosX(int x) (defined in PlayerBase) | PlayerBase | |
setPosY(int y) (defined in PlayerBase) | PlayerBase | |
setProperties(const string &properties) | PlayerBase | [virtual] |
setRace(char c) (defined in PlayerBase) | PlayerBase | |
setResource(Resource r, int a) (defined in PlayerBase) | PlayerBase | |
setVelocity(int v) (defined in PlayerBase) | PlayerBase | |
stop() (defined in PlayerBase) | PlayerBase | |
velocity (defined in PlayerBase) | PlayerBase | [protected] |
~PlayerBase() (defined in PlayerBase) | PlayerBase | [virtual] |